The space industry is remarkably similar to software development. Human mistakes, a big project lacking communications, and insane complexity. So there are lots of things that we can learn from its history: not to blame users, but change user interfaces instead; report issues in open source libraries; use linters. Learn about best practices with real space exploration stories as an example.

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Irina Nazarova CEO at Evil Martians

Evil Martians transform growth-stage startups into unicorns, build developer tools, and create open source products. Hire us to design and build your product